Ryan Bailey
Ryan Bailey
Freelance Character/ Model Artist
Toronto, Canada

Summary

I am a Senior Artist with experience in Video Games, Video Game Cinematics,TV and Film Animation production. Extensive expertise in character and environment pipelines, including level building, texturing, and team and asset management. I have been particularly effective as a Lead and in Mentoring roles. Previously been awarded for raising the bar of quality, and setting the highest standard for character modeling.

Skills

Illustration3D Modeling3D PrintingCharacter ModelingDigital SculptingEnvironment ModelingGame DevelopmentSculptingLevel ArtTeam ManagementPBR TexturingAsset Management

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Softimage
Softimage
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
mental ray
mental ray

Productions

  • Far cry 5 officially unveiled set in montana 149564247151
    • Video Game
      FarCry 5
    • Year
      2017
    • Role
      Model Artist
    • Company
      Ubisoft
  • Far cry 4
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      Model Artist
    • Company
      Ubisoft
  • Assassins creed unity
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      Model Artist
    • Company
      Ubisoft
  • Tom clancys splinter cell blacklist
    • Video Game
      Tom Clancy's Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Character Modeler
    • Company
      Ubisoft
  • Dynasty warriors 7
    • Video Game
      Dynasty Warriors 7
    • Year
      2011
    • Role
      CG Artist/ Weapons and Character Art for DLC
    • Company
      Tecmo-Koei Canada
  • Warriors
    • Video Game
      Warriors : Legends of Troy
    • Year
      2011
    • Role
      CG Artist/ Level Artist and Environment Modeler
    • Company
      Tecmo-Koei Canada
  • Ghostbusters video game
    • Video Game
      Ghostbusters The Video Game
    • Year
      2009
    • Role
      Senior Character Artist for the Game Trailer and in-game cinematics
    • Company
      Rainmaker Entertainment
  • Wet
    • Video Game
      WET
    • Year
      2009
    • Role
      Senior Character Artist for the Game Trailer
    • Company
      Rainmaker Entertainment
  • Nutty professor
    • Movie
      Nutty Professor : Facing the Fear
    • Year
      2008
    • Role
      Senior Artist/ Zbrush sculptor- Sets/ props and characters
    • Company
      Rainmaker Entertainment
  • Max steel bio crisis
    • TV Production
      Max Steel : Bio Crisis
    • Year
      2008
    • Role
      Lead Character Artist
    • Company
      Rainmaker Entertainment
  • Gta 4
    • Video Game
      Grand Theft Auto 4
    • Year
      2008
    • Role
      Senior Artist for Environment Modeling
    • Company
      Mainframe Entertainment (Changed to Rainmaker Entertainment)
  • Max steel dark rival
    • TV Production
      Max Steel : Dark Rival
    • Year
      2007
    • Role
      Lead Character Artist
    • Company
      Rainmaker Entertainment
  • Marchmadness07 xbox360boxboxart 160h
    • Video Game
      NCAA March Madness
    • Year
      2007
    • Role
      Associate Finalizing Character Artist
    • Company
      Electronic Arts Canada
  • Fifia 2007
    • Video Game
      FIFA Soccer
    • Year
      2007
    • Role
      Associate Finalizing Character Artist/ Lead Zbrush Artist
    • Company
      Electronic Arts Canada
  • Nba live 2006
    • Video Game
      NBA Live
    • Year
      2006
    • Role
      Associate Finalizing Character Artist
    • Company
      Electronic Arts Canada
  • Fifa06worldcupcover
    • Video Game
      FIFA World Cup
    • Year
      2006
    • Role
      Associate Finalizing Character Artist/ Lead Zbrush Artist
    • Company
      Electronic Arts Canada

Experience

  • Part-time Instructor 3D Animation and Video-game Art at Seneca College
    Toronto, Canada
    July 2017 - Present

    • Teaching Students different aspects of 3D animation and Video-game art pipelines.

  • Freelance Artist at ryanbaileyart.com
    Toronto, Canada
    January 2000 - Present

    • Design, sculpt or model commissioned assets.

    • Character, prop and environment creation for games and TV/ Film

    • Create 3D models for 3D printing or rapid prototyping companies involved in toy, statue and content creation and manufacturing.

    • Art Direction, consultation and teaching of various practical and digital art techniques.

  • Model Artist / Character Modeler at Ubisoft Toronto
    Toronto, Canada
    July 2012 - June 2016

     Model Artist on FarCry 5

    o PBR Texture creation

    o Modeled multiple custom and reusable assets for in-game use

     Model Artist on Assassin’s Creed Unity

    o Modeled multiple assets and model kits utilized by artists to streamline the style and increasing asset creation time

     Model Artist on FarCry 4

    oAsset Modeling and texturing

     Character Modeler on Splinter Cell: Blacklist

    o Sole Character Modeler for Multiplayer Co-op production with ownership of dozens of characters resulting in unique

    and consistent quality assets kept within project budget.

    o Co-created a tool to view and manage assets which decreased overall modeling time

  • CG Artist at Tecmo-Koei Canada
    Toronto, Canada
    September 2009 - October 2011

     Environment Modeler on Warriors: Legends of Troy

    o Modeled structures and natural landscape objects to use in level creation

     Level Artist on Warriors: Legends of Troy

    o Level creation used in-house game editor for level creation

    o Create trees and grasses using speed-tree

    o Contributed to tools that improved level creation for game editor

     Character Artist on Dynasty Warriors 7 DLC

    o Model and texture characters and weapons for DLC

  • Zbrush Instructor at Art Institute of Vancouver
    Vancouver, Canada
    January 2009 - September 2009

    o Taught brush based modeling and texturing classes as well as Zbrush integration within a production pipeline for animation and video games

  • Senior Artist / Lead Character Modeler at Rainmaker Entertainment (previously Mainframe Entertainment)
    Vancouver, Canada
    September 2006 - May 2008

     Senior Artist/ Lead Character Modeler

    o Led and mentored junior team members

    o Managed assets for production

    o Model and textured high priority character and set assets

    o Set standards for quality, efficiency and design of character models

     Zbrush Instructor

    o Mentor artists through classes and tutorials, bringing them up to industry standards

  • Associate Finalizing Character Artist/ Lead Zbrush Artist at Electronic Arts Canada
    Vacouver, Canada
    February 2005 - August 2006

    o Led team and set standard for hi-resolution digital sculptures focusing on accuracy to real-life professional sports players achieving a 90% likeness

    o Worked on multiple projects thanks to being in the Central Art Body Shop