Currently a Professor at 3 Colleges with over 14 years of industry experience in Video Games, Video Game Cinematics,TV and Film Animation production. Extensive expertise in character and environment pipelines, including level building, texturing, and team and asset management. I have been particularly effective as a Lead and in Mentoring roles. Previously been awarded for raising the bar of quality, and setting the highest standard for character modeling.
• Teaching Students different aspects of 3D animation and Video-game art pipelines.
• Design, sculpt or model commissioned assets.
• Character, prop and environment creation for games and TV/ Film
• Create 3D models for 3D printing or rapid prototyping companies involved in toy, statue and content creation and manufacturing.
• Art Direction, consultation and teaching of various practical and digital art techniques.
Model Artist on FarCry 5
o PBR Texture creation
o Modeled multiple custom and reusable assets for in-game use
Model Artist on Assassin’s Creed Unity
o Modeled multiple assets and model kits utilized by artists to streamline the style and increasing asset creation time
Model Artist on FarCry 4
oAsset Modeling and texturing
Character Modeler on Splinter Cell: Blacklist
o Sole Character Modeler for Multiplayer Co-op production with ownership of dozens of characters resulting in unique
and consistent quality assets kept within project budget.
o Co-created a tool to view and manage assets which decreased overall modeling time
Environment Modeler on Warriors: Legends of Troy
o Modeled structures and natural landscape objects to use in level creation
Level Artist on Warriors: Legends of Troy
o Level creation used in-house game editor for level creation
o Create trees and grasses using speed-tree
o Contributed to tools that improved level creation for game editor
Character Artist on Dynasty Warriors 7 DLC
o Model and texture characters and weapons for DLC
o Taught brush based modeling and texturing classes as well as Zbrush integration within a production pipeline for animation and video games
Senior Artist/ Lead Character Modeler
o Led and mentored junior team members
o Managed assets for production
o Model and textured high priority character and set assets
o Set standards for quality, efficiency and design of character models
o Mentor artists through classes and tutorials, bringing them up to industry standards
o Led team and set standard for hi-resolution digital sculptures focusing on accuracy to real-life professional sports players achieving a 90% likeness
o Worked on multiple projects thanks to being in the Central Art Body Shop