I am a Senior Artist with experience in Video Games, Video Game Cinematics,TV and Film Animation production. Extensive expertise in character and environment pipelines, including level building, texturing, and team and asset management. I have been particularly effective as a Lead and in Mentoring roles. Previously been awarded for raising the bar of quality, and setting the highest standard for character modeling.
• Teaching Students different aspects of 3D animation and Video-game art pipelines.
• Design, sculpt or model commissioned assets.
• Character, prop and environment creation for games and TV/ Film
• Create 3D models for 3D printing or rapid prototyping companies involved in toy, statue and content creation and manufacturing.
• Art Direction, consultation and teaching of various practical and digital art techniques.
Model Artist on FarCry 5
o PBR Texture creation
o Modeled multiple custom and reusable assets for in-game use
Model Artist on Assassin’s Creed Unity
o Modeled multiple assets and model kits utilized by artists to streamline the style and increasing asset creation time
Model Artist on FarCry 4
oAsset Modeling and texturing
Character Modeler on Splinter Cell: Blacklist
o Sole Character Modeler for Multiplayer Co-op production with ownership of dozens of characters resulting in unique
and consistent quality assets kept within project budget.
o Co-created a tool to view and manage assets which decreased overall modeling time
Environment Modeler on Warriors: Legends of Troy
o Modeled structures and natural landscape objects to use in level creation
Level Artist on Warriors: Legends of Troy
o Level creation used in-house game editor for level creation
o Create trees and grasses using speed-tree
o Contributed to tools that improved level creation for game editor
Character Artist on Dynasty Warriors 7 DLC
o Model and texture characters and weapons for DLC
o Taught brush based modeling and texturing classes as well as Zbrush integration within a production pipeline for animation and video games
Senior Artist/ Lead Character Modeler
o Led and mentored junior team members
o Managed assets for production
o Model and textured high priority character and set assets
o Set standards for quality, efficiency and design of character models
o Mentor artists through classes and tutorials, bringing them up to industry standards
o Led team and set standard for hi-resolution digital sculptures focusing on accuracy to real-life professional sports players achieving a 90% likeness
o Worked on multiple projects thanks to being in the Central Art Body Shop